![automation game start time automation game start time](https://venturebeat.com/wp-content/uploads/2018/05/screen-shot-2018-05-30-at-10-40-17-am.jpg)
This human-centered approach to automation recognizes that sometimes creative experts are just plain better at a task than any available automation. And the built-in communications enable everyone to understand the reasons, and to confirm that those reasons are justified. The Lionbridge Games Cloud’s automated checks will alert relevant teams, including QA, if and when rules have been broken. It ensures that the experts stay in control, and it allows them to break the rules as needed. Giving creative teams quick-to-configure and quick-to-deploy automations in smaller chunks helps to integrate the time-saving steps as building blocks within the process that the expert is typically building on the fly. Voice Directors using Lionbridge Games Cloud in the studio can insert additional alternative takes as new lines in a single click. Or perhaps, the best solution is currently undetermined because information is unavailable. Secondly, experts will frequently adapt and tweak processes to every line, so Lionbridge Games Cloud automations and batch processes can be configured individually for each line of audio, and mini-batch processes can be quickly run on any selection of lines while overriding the configuration.
![automation game start time automation game start time](https://images.squarespace-cdn.com/content/v1/581d86e503596e9059ffab1c/1520481512748-7IEPSK75PPAK9A5EM6Y4/20180308142742_1.jpg)
#Automation game start time software
For example, Lionbridge Games Cloud for Audio perfectly understands the games’ standard recording duration constraints, but if the expert wants “Match Source Duration +/- 27%,” the software will dutifully oblige, and alert users whenever the target audio fails to meet that constraint. Automation kicks in when the expert decides, and the expert determines the parameters. So, what can you do? Firstly, any automation needs to recognize that it is not the expert here. If experts are hard to automate for, creative experts.ugh! Experts don’t follow paths, they make them: constantly, often unconsciously, adapting their processes to the specifics of the problem at hand. It’s a phenomenon first encountered by software teams working in expert systems in the 70s.
#Automation game start time how to
And you don’t even need to use the A-word!Īutomation Designed for Integration with Expert ProcessesĪsk a new sound engineer, six weeks out of college, how to post produce game audio files and they will likely give you a nice, clear, sequential list of steps-an automation dream! Ask the same engineer five years later and they’re more likely to wonder aloud, “What does that question even mean?” This removes the need to go through yet another toolset for communication and creates a collaborative space that enhances the creative process.Ĭonnecting things and people is an unintrusive way to achieve automation goals while reinforcing creative collaboration. In our games cloud solution, they are right there, in real time, in the same toolset and can communicate through comments and issues appended to any line. These assets are used to generate recording sessions, which are used in batch processing and for QA, among other uses.Īnd connecting workflow steps also connects team members that might previously never have opened the same software: the linguist performing script adaptation, the voice director in the studio and the post-production sound engineer or the LQA tester. So, in Lionbridge Games Cloud for Audio, the content that is ingested for script management by the central team is the input for localization by all teams and is used for automated assets checks. A lot of audio production workflows in the past involved moving content and data across global studios and between people in the same team and different toolsets.īy bringing tools and teams under the umbrella of a single production platform, we eliminate the transition work: The output of a step becomes the input for another. While connecting things and people might not feel like automation (which in a creative industry can be a good thing!), it achieves the same end: eliminating human processes that add little value.